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CS 63500 - Capturing And Rendering Real-World Scenes | |||||||||
Credit Hours: 3.00. Advanced techniques for automated modeling and visualization of complex environments, such as rooms, buildings, urban scenes, and landscapes. Topics covered are at the confluence of computer graphics, computer vision and engineering, and include: capture technologies, acquisition device calibration, view registration, panoramic images, 3D reconstruction from images, view morphing, 3D image warping, lightfield modeling and rendering, visual hulls, point-based modeling and rendering, view dependent texture mapping, and application development issues and examples. Prerequisite: CS 58000, CS 53500 or a solid foundation in computer graphics, programming proficiency in C or C++ and basic linear algebra. Typically offered Spring.
3.000 Credit hours Levels: Undergraduate, Graduate, Professional Schedule Types: Lecture Offered By: College of Science Department: Computer Science May be offered at any of the following campuses: West Lafayette Restrictions: Must be enrolled in one of the following Programs: Computer Science-PHD Computer Science-MS Short Title: Capt & Renderng Scenes Course Configurations:
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