Use this page to maintain syllabus information, learning objectives, required materials, and technical requirements for the course. |
CGT 52100 - Advanced Real-Time Computer Graphics |
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Associated Term:
Fall 2014
Learning Outcomes: 1. Understand the OpenGL pipeline and the OpenGL API. 2. Understand and apply the most advanced GPU features such as shaders and FBOs. 3. Advanced Modeling: understand and actively apply modeling techniques such as surface skinning, vertex shaders, tessellation surfaces, etc. 4. Advanced Transformations: understand and actively apply modeling and viewing transformations, bounding volume hierarchies and quaternions. 5. Lighting: understand and actively apply Phong illumination model to surfaces on the shaders levels. Using advanced lighting techniques such as photon maps and volumetric ray casting on the GPU. 6. Texturing: understand and actively apply texturing, 2D image manipulation, multiple reflections using shaders, bump mapping on the GPU and shadow generation. 7. Level of Detail: understand and actively apply level of detail techniques. Required Materials: Technical Requirements: |
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