Use this page to maintain syllabus information, learning objectives, required materials, and technical requirements for the course. |
CGT 52000 - Computer Graphics Programming |
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Associated Term:
Spring 2014
Learning Outcomes: 1. Understand the OpenGL pipeline and the OpenGL API. 2. Modeling: understand and actively apply modeling techniques such as surface of revolution, extruded surface, polygonal mesh simplification, implicit surface modeling and generation, marching cubes, etc. 3. Transformations: understand and actively apply modeling and viewing transformations, hierarchies, object, and scene and object manipulations. 4. Lighting: understand and actively apply Phong illumination model to surfaces. 5. Texturing: understand and actively apply texturing, 2D image manipulation, transfer functions, mip-mapping, texture compression, transparency. 6. Interaction: understand and actively apply basic interaction techniques such as picking, object manipulation and editing, scene walkthrough, flying, etc. Required Materials: Technical Requirements: |
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